The KEYMACRO package handles internationalization and localization of application user interfaces. To specify a localized user interface in your project, you need to make sure that your project is built with the FPC’s cross-compiler and that the project uses an internationalized resource editor. Once that is done, you use the KEYMACRO package to specify, create and update translations for user interface strings.
The KEYMACRO Package:
The KEYMACRO package is a professional object Pascal unit for internationalization and localization of application user interfaces. The KEYMACRO package is used for one purpose and one purpose only: internationalization and localization of the user interfaces of an application. KeyMACRO uses the ResourceEditor to accomplish its task. The ResourceEditor is a freeware add-on for Visual Studio that makes it easy to internationalize and localize an application’s user interface. It comes with predefined templates for creating new resource files that contain translated user interface strings. If you’re using Windows, you need to have the ResourceEditor installed, and the KEYMACRO package automatically detects that and includes a link to the ResourceEditor. If you’re using Unix, the KEYMACRO package will work without needing a resource editor. The ResourceEditor is freeware and can be downloaded for free.
For Windows users, the KEYMACRO package includes a free Internationalization (i18n) for the ResourceEditor and the localized interface templates. It also includes a free localization (l10n) for the ResourceEditor and the interface templates. When a KEYMACRO project is built with FPC using the cross-compiler, the i18n/l10n files are included with the project and can be edited with any text editor. When you build the KEYMACRO package, these resources are compiled into the KEYMACRO package.
For Windows users who want to provide local versions of their projects, they can build their projects with a modified version of the KEYMACRO package that uses localized interface templates.
When you create a new key for the KEYMACRO package, it creates two new interface languages. One of them is the default language that uses the English (UK) version of the ResourceEditor. The second language is the default language that uses the native language of the ResourceEditor. To get the default language of the ResourceEditor, you must create a new i18n.txt and a new l10n.txt file. The i18n.txt file can be saved in UTF-8 format with a filename that d82f892c90
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With the keymacro you can use only one color on screen. When you select the MACRO key, you can choose which color is used.
Any other key will use the other color.
The keymacro is saved to the Project file.
The macro key can be:
A – Blue
B – Red
C – Green
D – Yellow
E – Purple
F – Pink
G – Orange
H – Clear / No Color
The Keymacro is based on the WaveRangeSelector.
It is used to control how the waveshape of the wave will be.
Ex.: 1: 1 waveform in the whole macrolight.
In the Project File you can see the specific Macrolight. ( the big red box)
In the Project file, we have a table with the presets of our macrolights.
Macro 1 Macro 2
In each macro, you can set 1 – 4 parameters.
1. Color – Blue – The color of the waveshape.
2. The length of the wave. Ex: 0 – 100%
3. The modulation wave. Ex: 0 – 100%.
4. Key out the wave.
If Key out is on, then the waveshape is totally out ( not echoed to other colors ). If key out is off, then the waveshape is not totally out.
If Key out is on and no Modulation wave is selected, then the modulation wave will always be there.
5. Other Color. Ex: Rainbow. ( Select this color when Key out is off)
6. In this color, the key out is off.
7. In this color, the key out is on.
One button to choose the color.
When the macro 1 is selected, this color will be used.
When the macro 2 is selected, this color will be used.
1. You can use any key to set the Macro 1 or 2
2. You can set up to 4 wave macros in the project.
3. When one of the macro 1 or 2 is selected, the button on the waveform layer will be highlighted.
4. When you change the mode in the wave shaper, the state of the button will be saved to the project file and will